Classic Retro Video Game Blog

8 Bit Central - Retro Gaming Blog

February 2017 Retro Gaming Article

February 3, 2017 Retro Gaming Blog Article:

You can now hang a beast of a hard drive off the back of your PS4

PS4 hard drive
Sony is finally letting you add needed storage space via external hard drives - with an upcoming update.
Disc-based media offers a nice chunk of storage space on those shiny discs, but have you ever wondered how slow this entire scenario is? Just look at the endless gigabytes of data that are copied to your PS4's hard drive when you insert a new game? All this data needs to be installed (copied to a faster access device) because disc drives are horribly slow - too slow to play games from the disc. Thus data is copied to the PS4's hard drive because hard drives can serve up game data much faster.

Try downloading a digital version of a complete game and watch your available space dwindle. Games are so large (bloated) you really need another storage area and an external drive is the easiest way to add this needed space. Sucks, right?

8 terabytes sounds awesome until you realize games have become more bloated as consoles become more powerful.
Sony is lessening the suck for PS4 owners with an upcoming update allowing the connection of external USB-3 hard drives up to 8 terabytes. That will enable a lot more folks to upgrade their drive capacity in an easy manner. I'm sure Sony recognizes there are still people who don't want to open up their console and futz around with cables.

If you're not keen on such things, what do you do... stop buying games? Sony can't have that. While this satisfies a need, you may want to ask yourself why games have become so enormous and built-in drives so small. Why hasn't the bloat factor of video games been aligned with proper size hard drives?

I believe the PS4 comes with a 500GB internal drive. So, now I can toss on 8 terabytes? We all know that empty drive space is always used regardless of size. While most of us may never need to upgrade hard drive space, the cost-cutting use of insufficient drives seems like a lame ploy when compared to the amount of data required by modern games.

I'm aware the smaller drives at launch keep console prices lower, but what keeps developers in check? Who moderates how bloated a game can be and still be sold? In an era where consumers pay $60 for a new game, who wants to fill their hard drive with "installed files" and later download gigs of fixes via DLC scenarios? Throwing bigger hard drives at the problem is hardly a solution. That big new drive sounds cool, but stop and realize why you need such a large storage device in the first place.

« Return to the main Retro Gaming Blog 2017



Printed: