Nintendo GameBoy Color - front view. This follow-up to Game Boy was released on November 18, 1998 in North America. Like GameBoy, the Color model was also 8-bit. It came from the pressure of game developers for a more sophisticated handheld system. they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient
Nintendo GameBoy Color - Rear view. The GameBoy Color came out in response to pressure from game developers for a new, more sophisticated system. the Atari Lynx was the first color LCD handheld and boasted 16-bit play, not to mention a backlit screen. The monochrome GameBoy wasn't going to cut it. Nintendo had to produce a color handheld to stay in the game.
Nintendo GameBoy Color with game cart. GB Color was backward compatible, a 1st for a handheld system, and leveraged the large library of games and install base of the original GameBoy. This set a precedent for Nintendo handhelds, giving each new hardware release a lot of leverage over competitors. Nintendo had the largest game library as far as portable gaming was concerned. It had 4 titles at launch: Centipede, Game and Watch Gallery 2, Pocket Bomberman and Tetris DX.
GameBoy Color Accessories
Nintendo GameBoy Color - external PowerPak. The Game Boy Color had an infrared communications port for wireless linking. The feature was only supported in a few games was dropped for the Game Boy Advance and later releases. It was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768 colors.
Nintendo GameBoy Color - external PowerPak battery unit and charging stand. Games designed specifically for the Game Boy Color come in a clear cartridge and will not function in the earlier Game Boy or the Super Game Boy. Games released for the Game Boy Color that are backwards compatibile with the previous Game Boy have a similar design to the original grey Game Boy cartridges, but are colored black for identification.
Nintendo GameBoy Color - attachable backlight. When playing an original Game Boy game on a later system, you can choose a color palette. This is done by pressing certain button combos - either A or B (or neither) and a direction key while the Game Boy logo is displayed on screen.