Classic Video Games Nintendo VirtualBoy

Nintendo VirtualBoy Images

The images of the Nintendo VirtualBoy are categorized and show the console, joystick controllers and accessories. You will also find detailed close-ups of the ports and connections available on the VirtualBoy.

Nintendo VirtualBoy Image Navigation:


Nintendo VirtualBoy Box

Nintendo VirtualBoy box The Nintendo VirtualBoy in its box. Everyone had high hopes that the VirtualBoy would be a head-mounted display - which was very popular in virtual reality circles at the time. Then we all saw the tripod stand... and lots of red. Rats!
Nintendo VirtualBoy box The Nintendo VirtualBoy in its box. VirtualBoy was the first video game console supposedly capable of displaying actual 3D graphics. Most video games use visual cues to achieve the illusion of a third dimension on a 2D screen, The Virtual Boy creates pseudo-depth through the effect known as parallax. This was achieved via the 2 eye-pieces that gave 2 versions of the same action.
Nintendo VirtualBoy back side of box The Nintendo VirtualBoy rear of box. The VirtualBoy was a tough sell when it came to market at $180. Playability was an issue since you were to hold the joystick with both hands, while any forward movement of your head would tip it over despite the sturdy metal tripod.

Nintendo VirtualBoy Console

Top portion of the VirtualBoy Top portion of the VirtualBoy. The actual reality of the VirtualBoy was revealed at the Consumer Electronics Show in Jan. 1995 where gamers realized the immersive experience was achieved via a black shade that fit the contours of one's head. Not being able to see anything but the red screens was as immersive as it got.
Top portion of the VirtualBoy Top portion of the VirtualBoy - Three quarter view. Nintendo used red LEDs to cut costs, as color would be very expensive, and test showed the unit wasn't capable of displaying many colors while maintaining smooth game play. Color would also have drained batteries quite quickly - not that anyone really wanted to pretend that it's size qualified it as portable or any sort of mobile gaming device. GameBoy already had a 6-year lead as a portable gaming handheld.
Top portion of the VirtualBoy VirtualBoy viewfinder. The unit may have been rushed to market to free up resources for the upcoming N64 console that was sure to be a hit in living rooms around the globe. Let's not forget that the PlayStation was poised to hit stores just a few months later with the power and game capacity of optical discs rather than traditional cartridges. It was important to get the N64 to market despite the premature readiness of VirtualBoy.
Metal stand for the VirtualBoy Metal stand that supports the VirtualBoy during game play. marketing the VirtualBoy was difficult in the 2D world of print and TV advertising. Nintendo felt that 2D space wouldn't do justice to it's 3D capability. They resolved this with a hardware rental program through BlockBuster Video. For $10 one could rent the console. Unfortunately, this eroded sales as renters realized how un-virtual reality it was for $10 rather than purchasing it for $180. I bought mine from Electronics Boutique when they were selling them for $30.
VirtualBoy on metal stand VirtualBoy on metal stand. Poor sales performance led to many announced games never appearing on retail shelves. The last official title released for the Virtual Boy was 3D Tetris on March 12, 1996. The Virtual Boy was discontinued in early 1996 in North America. Nintendo did not issue a press release upon discontinuing it.
VirtualBoy on metal stand VirtualBoy on metal stand. Most positive reviews of the hardware focused on it's novelty and Nintendo's daring in releasing such an odd product. Seldom were games given the attention one was accustomed to on other platforms. Nintendo finally admitted failure on the marketing effort and the VirtualBoy itself. Only 770,000 Virtual Boy units shipped worldwide.
VirtualBoy on metal stand VirtualBoy on metal stand.
VirtualBoy on metal stand VirtualBoy on metal stand - rear view. Nintendo promised the ability to link systems for co-op/competitive play. The system's EXT (extension) port was never officially supported and no multiplayer games were published, nor was the link cable released. Waterworld and Faceball were going to use the EXT port for multiplayer play, but the multiplayer features were dropped from Waterworld and Faceball was canceled.

Nintendo VirtualBoy Controller

VirtualBoy joystick controller VirtualBoy joystick controller. The Virtual Boy's emphasis on three-dimensional movement, necessitated a controller that would allow players to navigate the Z axis.The dual digital D-pads were implemented for this purpose.
VirtualBoy joystick controller VirtualBoy joystick controller - side view.

Nintendo VirtualBoy Game Cartridge

Game Cart for the Nintendo VirtualBoy Game cart for the Nintendo VirtualBoy with plastic end-cap to protect the contacts. The short lifespan of the system led to the release of only 22 games - 19 games were released in the Japanese market, while only 14 were released in North America.
Vertical Force game box for VirtualBoy Vertical Force game box for VirtualBoy.
An arrangement of VirtualBoy game carts An arrangement of VirtualBoy game carts. The poorly received 3D effect of the 3DS handheld makes me wonder how many close comparisons Nintendo developers made to VirtualBoy as they conceived the 3DS for mass-market.

Nintendo VirtualBoy Accessories

VirtualBoy A/C power adapter VirtualBoy third-party A/C power adapter by Performance. The extendable power supply fits into the back of the controller. It holds 6 AA batteries and can be substituted with a wall adapter, though a "slide on" attachment is required for it.
Performance case for the Nintendo VirtualBoy Performance case for the Nintendo VirtualBoy.
Performance case for the Nintendo VirtualBoy with game compartment Performance caseGames for the Nintendo VirtualBoy with zippered flap covering the compartment for game cartridge storage.
Flashboy Plus for the Nintendo VirtualBoy The Flashboy Plus is the first USB FlashCart for the Virtual Boy console and Works with all games. It's the second of two flash carts developed specifically to ease and stimulate development for Nintendo's stereoscopic VirtualBoy. This is the 2nd generation of the FlashBoy emulator (this version has an internal save battery).

Nintendo VirtualBoy DIY Arcade Cabinet

VirtualBoy promotional ad Some guy built his own arcade cabinet to house a VirtualBoy. He chose to put the controller's shoulder buttons atop each joystick and leave the A & B buttons on the board. Really cool build!
VirtualBoy promotional ad

Nintendo VirtualBoy Promotional Ads

VirtualBoy promotional ad Promotional offer from Blockbuster Video for a 3-day VirtualBoy rental with 3 games. I doubt the VirtualBoy would hold up well as "rental hardware".
VirtualBoy promotional ad 1995 VirtualBoy ad for Kemco Baseball. "Finally, Baseball Without the Chili Dog Farts".
VirtualBoy promotional ad Warioland box art for VirtualBoy.
VirtualBoy promotional ad Multi-game ad for VirtualBoy.
VirtualBoy promotional ad VirtualBoy.
VirtualBoy promotional ad Generic VirtualBoy ad with a selection of games in a swirling mess.
VirtualBoy promotional ad $99 VirtualBoy ad. "New Low Fare to the Third Dimension"
VirtualBoy promotional ad 1995 Promotional pamphlet about the VirtualBoy and some of the available games.
VirtualBoy promotional ad
VirtualBoy promotional ad
VirtualBoy promotional ad
VirtualBoy promotional hat I'd love to have a VirtualBoy hat!
I believe these were used around 1995 as a promotional item give out by sales reps.

VirtualBoy promotional hat

« Return to VirtualBoy



Printed: