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January 2017 Retro Gaming Article

January 22, 2017 Retro Gaming Blog Post:

As much as I enjoyed playing Uncharted, the games were enough like movies to satisfy that need

Video game inspired movies come from a variety of sources, but none deliver nearly the excitement & drama of the games themselves.
Uncharted movie It seems that Uncharted is going the opposite direction from most video game movie relationships. The game may be becoming a film. This is a recent trend that bucks the notion of a video game coming afterwards to support the film.

Playing Uncharted 4 seemed like "playing a movie". I mean that in a complimentary way. The game was engaging, fun, and I became very attached to the characters and wanted them to succeed.

With that in mind, I don't really see the need to go to a theater for a passive (sitting on my butt in a theater) experience based on the same concept. I want to control Nathan Drake, not watch him in a film.

Film, to me, is a very unique medium and much different than video games - even though they can share the same screen at home. What works in one format, won't necessarily carry over to the other.

I like playing Ratchet and Clank, but didn't like sitting and watching the movie. A lot of people hated Pixels, but I liked it. It was very focused on gaming, but wasn't a port of an actual game as is the Assassin's Creed movie.

Hollywood rarely delivers original films. Most titles are remakes of other films or the 5th sequel in a series of the same-old-thing. They won't take risks. They simply deliver the same concepts over and over, operating on the notion that a successful movie will yield a successful sequel. Sequels are safe - originality is risky. That's an unfortunate way to operate in a supposedly creative environment.

Movies & video games elicit similar engagement, but are very different mediums.
It's a sad situation, that makes me wonder if folks in Hollywood have any passion or belief in their ability to craft an original film that will delight audiences. Nope - just give 'em more of the same.

I have no interest in controlling and having an impact on a character's decisions in a video game and then sit passively watching the same character in a film. We're all familiar with video game tie-ins with films. Such games add interest to the film. We can become the film's hero and interact with the character in a video game. Going the other direction seems odd. Video games are interactive and we enjoy that control we have with them.

I don't want to watch Nathan Drake in an Uncharted film after being Nathan in a video game. The mediums don't really work both directions. Movies set up the characters we want to "be" via video games.

Losing that "control" in a theater seems underwhelming by comparison. Video games take the action of a movie to new levels via control and story. Movies constrain everything to a script. I wanna let loose and play the game after seeing the movie... not the other way around. Good luck on the silver screen, Nate!

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