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Title: | Frenzy |
Manufacturer: | Stern |
Platform: | Colecovision |
Release Date: | 1984 |
Part #: | 2613 |
Rating: | 4 out of 5 |
ESRB Rating: | N/A |
As a huge fan of Stern Electronics' Berzerk, it's no surprise that their arcade sequel, Frenzy, ranks high in my eyes. Lesser known than Berzerk, Frenzy follows it up as all sequels should - it increases the types of enemies, adds new AI to their movement and creates more dynamics within the maze. So many sequels latch onto a central character and simply thrust him into a new adventure. Frenzy takes the status quo of Berzerk and adds to it while retaining the manic fun it generated. Very much like the jump from Defender to Stargate. Retro developers should take note :)
Your commando looks familiar, but wait until you see him move - he's nicely animated. Even getting shot reveals a pleasant death sequence that will delight... even though you're dead. Evil Otto still smiles, but you can now defeat him. The simplistic arcade controls for Frenzy would seem to make it easy to port to a variety of systems, but it was relegated to only a few, including the Colecovision and ZX Spectrum.
Your commando is trapped in an alien maze surrounded by robots... and he must escape! The 2 types of robots stalk him quickly and he must be wary of avoiding Evil Otto as he battles his way toward the exit on each level. Some walls can be shot through while others will ricochet his shots which can help shoot around corners or send a deadly blast right at him.
One or two players have 4 skill levels to choose from - skill level 3 is closest to the arcade version, while #4 is insane. You can use the standard Colecovision controller or the Super Action controller. Like Berzerk, the first wave delivers benign robots who do not shoot at you. You have 5 lives in skill level 1 - all others start you off with only 3 lives. Bonus lives are awarded at 1,000 points and every 2,000 points afterward.
To shoot accurately, you must first aim your commando in the direction of fire, then press the fire button. That part always took me some time to adjust to. I always want him to fire the direction my mind was aiming for - he rarely does that. The dotted walls can be shot through. Each shot removes a dot. Once a dot is shot, your next shot travels through the wall. Take out enough dots and your commando can pass through the "hole" in the wall (shoot 3 consecutive dots to move vertically and 5 to pass through horizontally).
When Evil Otto appears, you can run out of any exit, or create your own by blasting enough dots to make an escape on any outer wall. Evil Otto can be slowed down and even defeated by shooting at him. Every other maze has a central feature enclosed in a dot wall. Blast through it for extra points.
A nice facet of many retro games is they are eternal - meaning you can't end the game by winning. there is no winning, only dying. Frenzy only lets you play until YOU die. However, the * button will let you pause the game and resume it where you left off. You get a bonus if you kill the same number of robots as found on the initial level screen. More may appear, but if you shoot the original number, you get a bonus.
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