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Title: | Jumpman Junior |
Manufacturer: | Epyx |
Platform: | Colecovision |
Release Date: | 1984 |
Part #: | 590 |
Rating: | 4 out of 5 |
ESRB Rating: | N/A |
Fast, fun and platforms! Jumpman Junior may lack some of the expansive levels of "senior", but this is a real delight with interesting objectives, varying screens levels progress, and attacks coming from different directions. Many have likened Jumpman Junior to Donkey Kong, but it's similarity doesn't seem to extend beyond being a platformer.
At the time, "platformer" wasn't an established genre and some may seem similarities in another platformer, but Jumpman Junior is no clone or derivative. It's wonderfully unique.
I love the fast pace and the ability to adjust Jumpman Jr's speed at the beginning of the game. He's small in stature, compared to many games that take place on a single screen per level. Despite his size, he's very well animated. From running and jumping to climbing, the small figure is nicely articulated and very responsive.
On the far side of Jupiter lies the Jupiter Command Substation, a valuable outpost of planet Earth. The ALIENATORS, dreaded enemies from beyond our solar system, have already attacked Jupiter Command Station and are now invading the Substation! Can it be saved?
Jumpman, Jupiter's super secret agent, is desperately trying to restore communications at the Command Station. As the promising apprentice to Jumpman, you, Jumpman Junior, have received an emergency request to drive back the Alienators.
You must defuse the bombs planted throughout the Substation's 12 levels before they explode, crumbling the outpost instantly. Your speed jumping ability and courage are your only weapons against the enemy.
Maneuvering Jumpman Junior up and down the ladders, ropes and elevators to reach the bombs use his jet boosters to leap away from electrocution traps, moving walls and ever-present bullets. GOOD LUCK! Jumpman--and the entire planet--are counting on you.
This one or two-player game starts off with 4 lives (additional lives every 7,500 points) and lots of action. Ok, actually, it begins with a series of selectable options, but that's really cool! You select the number of players and then each of them can select the speed of their Jumpman Jr. on a scale of 1 to 8. That's a nice range in which to hone the skills of 2 players or to experiment with the different settings.
Once game play begins, you battle and jump through the games's 12 levels. Your job is to diffuse all the Alienator's bombs (via touch) and progress to the next level. When you complete the 12th level, the levels will repeat randomly. Your jumps must be accurate else you may miss your landing and lose a life. You must also dodge a variety of elements like fireballs and bullets being fired at you as you navigate the screen diffusing bombs.
You can climb up and down ladders, however there are ropes that only allow you to climb in one direction. You earn points by diffusing bombs, but the big points come at the end of each level where you earn oints for lives remaining and based on the clock and how fast you completed the level.
This will quickly become a favorite Colecovision game. It has high replay value with it's 12 different screens and random enemy fire. Two player is a lot of fun... if only it had co-op. :)
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